![]() SAM will download a copy of the information on the console for analysis. Once out of the cutscene, use the door to the far left of the console to access a communications room. Meanwhile, the angara troops set off explosives. After the enemies are eliminated use the console to clear the window. Destined have a cloak, so be careful when dealing with it. Three kett are in the next room, and one of them is a Destined. Follow the nav point to get back on track. On the other end of the hall you’ll find a wraith outside of what looks like a commune. Here you can open a few containers and read some datpads. Head right down the hallway to find what looks like a classroom. Unfortunately the Pathfinder team get stuck in a decontamination room. Head up the stairs and proceed to the next area. The angara fighters decide they want to be a distraction, leaving Ryder and their team to find the Moshae. Scan the angara items and open a few containers, then talk to Commander Heckt. The angara soldiers are very happy to be there. A few Chosen, Wraiths, and and a Destined. Scan it, then either shoot or attack it with your melee weapon to destroy it. Your entrance to the facility is through a vent. Two wraiths emerge, but with the extra help from the angara they’re easy to take down. Hack the service panel to take down the shield. Walk along the shield to find the interface point. When you’re ready go back to the pilot to begin your mission to find the Moshae Sjefa.Ī few extra angara join the Pathfinder team at the beginning of the mission. Chat with the two lookouts to get more information on different spots in Voeld and allows you to call down forward stations and the Nomad. Doing so gives the Pathfinder team more information on the kett in the area and additional assignments for the area. This is part of the Meet the Resistance mission that accompanies Helping Havarl’s Scientists. Be sure to approach Forward Station drop zones in order to activate them as you travel.Īn agara pilot greets you, but before you follow him to find the Moshae enter the base (if you haven’t already) and chat with Anjik Do Xeel, the commander of the encampment. Follow the nav point to the nearby monolith. She’s not entirely confident in Ryder, but she’s willing to give him a chance. Kiiran needs the Pathfinder’s help rescuing angara from a Remnant stasis field. Kiiran Dals will recognize Jaal, and Jaal introduces Ryder. Be sure to bring Jaal with you, then follow the nav point to the research station. Now that Ryder is on the ground they need to make contact with the scientists at Pelaav. As the tempest approaches they see huge beasts from Habitat 7, but this time there’s a ton of them. It’s advised that you take Jaal with you on this mission. Give the planet a brief scan and scroll over to the landing zone. The main mission splits here: go to either Havarl or Voeld.įly to the Faroang system to find Havarl. They need to help the angara Resistance on Havarl, the angara homeworld, and Voeld. Regardless of their opinions, the Pathfinder team has a new assignment. The rest of the crew is sympathetic to the angara, but prioritize their mission. Jaal tells the crew that the Archon and kett arrived about eight years ago. Use the Docking Access Controls when you’re ready to go. Here you can pick up a few side quests (and a Romance option) before heading back to the Tempest. Ryder is released to the dock, but nowhere else. ![]() Ryder offers to help, and Jaal Ama Darav volunteers to be the Pathfinder’s envoy in angaran space. There’s only one person who knows where it is and she’s just been kidnapped by the kett. Ryder explains the Initiatives need to be on Aya, but Evfra reveals that the Vault’s entrance is hidden. ![]() Evfra is sympathetic to Ryder, but still cautious. Jaal takes Ryder to Evfra, the leader of the Resistance. Their people are slaughtered and kidnapped by the kett. Jaal, an angara, reveals how the kett have troubled the angara. Enter the Resistance headquarters when you make it to the building. ![]() Fall behind or make any unexpected moves and they threaten to shoot. The Pathfinder crew must stay on the ship, but Ryder is commanded to follow Paaran Shie closely. They know of the humans, but are surprised to see anyone find their hidden city. The locals aren’t exactly kind, but they don’t shoot on first contact either. Ryder is confident and more positive about this engagement. They send an escort and nav point for landing. The world they land on is inhabited by an intelligent alien species different from the kett. ![]()
0 Comments
Leave a Reply. |